Makinom  1.15.0
API Documentation
Makinom.FloatValue_BaseType Class Referenceabstract
Inheritance diagram for Makinom.FloatValue_BaseType:
Makinom.BaseTypeData Makinom.IBaseData Makinom.FloatValue_BoolListCountType Makinom.FloatValue_DateAndTimeType Makinom.FloatValue_Deg2RadType Makinom.FloatValue_DeltaTimeType Makinom.FloatValue_DistanceType Makinom.FloatValue_EpsilonType Makinom.FloatValue_FloatListCountType Makinom.FloatValue_FloatVariableType Makinom.FloatValue_FormulaType Makinom.FloatValue_GameObjectType Makinom.FloatValue_GameTimeType Makinom.FloatValue_GlobalInputIDType Makinom.FloatValue_GridMaxIndexType Makinom.FloatValue_GridSizeType Makinom.FloatValue_InfinityType Makinom.FloatValue_InputKeyAxisType Makinom.FloatValue_IntListCountType Makinom.FloatValue_IntVariableType Makinom.FloatValue_LayerMaskType Makinom.FloatValue_LocalInputIDType Makinom.FloatValue_NegativeInfinityType Makinom.FloatValue_PiType Makinom.FloatValue_PlayerPrefsType Makinom.FloatValue_Rad2DegType Makinom.FloatValue_RadiusType Makinom.FloatValue_RandomType Makinom.FloatValue_StringListCountType Makinom.FloatValue_TimeOfDayType Makinom.FloatValue_TimeScaleType Makinom.FloatValue_TimeType Makinom.FloatValue_UnityInputAxisType Makinom.FloatValue_ValueType Makinom.FloatValue_Vector3ListCountType Makinom.FloatValue_Vector3VariableMagnitudeType Makinom.FloatValue_Vector3VariableType

Public Member Functions

abstract float GetValue (DataCall call)
 Gets the value of this float value type. More...
 
virtual void GetUsedHandlers (ref List< VariableHandler > list, DataCall call)
 Stores all variable handlers that are used into a list. E.g. used for registering to variable handler changes in HUDs that use float value types.. More...
 
- Public Member Functions inherited from Makinom.BaseTypeData
virtual DataObject GetData ()
 Gets a Makinom.DataObject representing the class. More...
 
virtual void SetData (DataObject data)
 Sets the variables of the class using a Makinom.DataObject. More...
 
virtual void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the Makinom.EditorLayoutAttribute. More...
 
virtual bool IsType (string type)
 Checks if the setting is of a defindd type. More...
 

Static Public Member Functions

static string UpdateEnumToType (int enumValue)
 

Member Function Documentation

◆ GetUsedHandlers()

virtual void Makinom.FloatValue_BaseType.GetUsedHandlers ( ref List< VariableHandler list,
DataCall  call 
)
virtual

Stores all variable handlers that are used into a list. E.g. used for registering to variable handler changes in HUDs that use float value types..

Parameters
listThe list for storing the used variable handlers.
callThe data call used to calculate the value.

Reimplemented in Makinom.FloatValue_Vector3VariableType, Makinom.FloatValue_Vector3VariableMagnitudeType, Makinom.FloatValue_FloatVariableType, and Makinom.FloatValue_IntVariableType.

◆ GetValue()