Makinom  1.18.0
API Documentation
Makinom.IBaseData Interface Reference

XML data serialization interface. Use this if you want to serialize a class that already has a parent class or need special treatment of XML data serialization. More...

Inheritance diagram for Makinom.IBaseData:
Makinom.BaseData Makinom.BaseTypeData Makinom.Behaviours.RadiusComponent Makinom.CoreSettings Makinom.MoveComponentSettings Makinom.RotationComponentSettings Makinom.ApplicationPath Makinom.AssetBundleSettings Makinom.AssetBundleSimple Makinom.AssetSettings Makinom.AssetSource< T > Makinom.AutoSaveSlotChoice Makinom.AxisBool Makinom.BackgroundImage Makinom.BaseImage Makinom.BaseIndexData Makinom.BaseSelectedData Makinom.BaseVariableOrigin Makinom.BaseVariableOriginGet Makinom.BaseVariableOriginSet Makinom.BoolValue Makinom.ButtonSettings Makinom.ChangeVariable Makinom.ChangeVariableBase Makinom.CheckVariable Makinom.CheckVariableBase Makinom.ChoiceCircleInterpolation Makinom.ChoiceIconSettings Makinom.ChoicePositionSetting Makinom.CollisionCameraSetting Makinom.ComboInputKey Makinom.ConditionalPrefab Makinom.ContentButton Makinom.ContentLayout Makinom.ContentSorter Makinom.ControlMachineSetting Makinom.ControlSettings Makinom.CorePlugin Makinom.CursorChange Makinom.CustomAnimation Makinom.CustomTextCode Makinom.DefaultButtonSettings Makinom.DeleteSaveFileSetting Makinom.DialogueChoice Makinom.FadeColorSettings Makinom.FindObjectSetting Makinom.FloatValue Makinom.FlyingTextPosition Makinom.FlyingTextPositionSettings Makinom.FlyingTextSettings Makinom.Formulas.ChanceFormulaNextNode Makinom.Formulas.FormulaBaseSelectedData Makinom.Formulas.FormulaBool Makinom.Formulas.FormulaChangeVariable Makinom.Formulas.FormulaChangeVariableBase Makinom.Formulas.FormulaCheckVariable Makinom.Formulas.FormulaCheckVariableBase Makinom.Formulas.FormulaFloat Makinom.Formulas.FormulaGridIndex Makinom.Formulas.FormulaObjectSelection Makinom.Formulas.FormulaSelectedDataChange Makinom.Formulas.FormulaSimpleVariableCondition Makinom.Formulas.FormulaString Makinom.Formulas.FormulaValueCheck Makinom.Formulas.FormulaVariableCondition Makinom.Formulas.FormulaVariableOrigin Makinom.Formulas.FormulaVariableOriginGet Makinom.Formulas.FormulaVariableOriginSet Makinom.Formulas.FormulaVariableSetter Makinom.Formulas.FormulaVector3 Makinom.GameObjectSelection Makinom.GameOptionChoice Makinom.GameStateChange Makinom.GameStateCheck Makinom.GameStateCondition Makinom.GameStateConditionCheck Makinom.GridIndex Makinom.GUIBoxButton Makinom.GUIBoxButtons Makinom.GUIBoxFade Makinom.GUILayoutSelection Makinom.HeaderSettings Makinom.HUDToggle Makinom.InactiveColor Makinom.InputID Makinom.InputIDKey Makinom.InteractionCheck Makinom.InteractionSetting Makinom.LanguageChoice Makinom.LanguageContent Makinom.LegacyAnimation Makinom.ListPoolSettings Makinom.LoadGameChoice Makinom.LocalSpace Makinom.MachineStartObjectCheck Makinom.MecanimAnimation Makinom.MecanimParameter Makinom.MenuAudioClips Makinom.MenuControls Makinom.MountSettings Makinom.MouseTouchControl Makinom.MoveComponentSetting Makinom.MoveToInteractionSettings Makinom.MusicChannelSetting Makinom.MusicClipLoop Makinom.NegateInputKey Makinom.Networking.NetworkPrefab Makinom.Networking.NetworkSyncVariable Makinom.NewUISettings Makinom.ObjectSelectionSetting Makinom.ObjectVariableSetting Makinom.PathRotationSettings Makinom.PathStartSettings Makinom.PerformanceSettings Makinom.PlayerSetting Makinom.PlayMusic Makinom.PlayMusicStored Makinom.PoolingSceneCheck Makinom.Portrait Makinom.PortraitPosition Makinom.QuestionChoice Makinom.RangeValue Makinom.Reflection.CallFunction Makinom.Reflection.CallParameter Makinom.Reflection.ColorField Makinom.Reflection.ExternalCallParameter Makinom.Reflection.FormulaCallFunction Makinom.Reflection.FormulaCallParameter Makinom.Reflection.FormulaGetFieldValue Makinom.Reflection.SchematicCallFunction Makinom.Reflection.SchematicCallParameter Makinom.Reflection.SchematicChangeFields Makinom.Reflection.SchematicCheckFields Makinom.Reflection.SchematicCheckMethod Makinom.Reflection.SchematicFieldChange Makinom.Reflection.SchematicFieldCheck Makinom.Reflection.SchematicGetFieldValue Makinom.SaveGameChoice Makinom.SavePointChoice Makinom.SceneObjectTextCode Makinom.Schematics.AnimationStateMachineAssetSetting Makinom.Schematics.AnimationStateMachineConditionSetting Makinom.Schematics.AnimationStateMachineStartSetting Makinom.Schematics.AudioMixerSnapshotTransition Makinom.Schematics.BaseAudioSettings Makinom.Schematics.BaseMachineAssetSetting Makinom.Schematics.BaseMachineStartSetting Makinom.Schematics.CheckGameObjectAngle Makinom.Schematics.CheckGameObjectDistance Makinom.Schematics.CheckGameObjectName Makinom.Schematics.ChoiceLanguageContent Makinom.Schematics.ChoiceOption Makinom.Schematics.ComponentConditionSetting Makinom.Schematics.GameObjectFilter Makinom.Schematics.GameOption Makinom.Schematics.MachineChangeAfterSetting Makinom.Schematics.MachineComponentSetup Makinom.Schematics.MachineStartVariableSetting Makinom.Schematics.SchematicActor Makinom.Schematics.SchematicAudioClip Makinom.Schematics.SchematicAudioClipSelection Makinom.Schematics.SchematicAudioClipSingle Makinom.Schematics.SchematicAudioMixer Makinom.Schematics.SchematicAudioMixerGroup Makinom.Schematics.SchematicAudioMixerGroupSelection Makinom.Schematics.SchematicAudioMixerGroupSingle Makinom.Schematics.SchematicAudioMixerSelection Makinom.Schematics.SchematicAudioMixerSingle Makinom.Schematics.SchematicBaseImage Makinom.Schematics.SchematicBaseSelectedData Makinom.Schematics.SchematicBool Makinom.Schematics.SchematicChanceNextNode Makinom.Schematics.SchematicChangeVariable Makinom.Schematics.SchematicChangeVariableBase Makinom.Schematics.SchematicCheckVariable Makinom.Schematics.SchematicCheckVariableBase Makinom.Schematics.SchematicComponentSelection Makinom.Schematics.SchematicFadeColorSettings Makinom.Schematics.SchematicFadeFloatSettings Makinom.Schematics.SchematicFindObjectSetting Makinom.Schematics.SchematicFloat Makinom.Schematics.SchematicGridIndex Makinom.Schematics.SchematicInputID Makinom.Schematics.SchematicInputKeyCheck Makinom.Schematics.SchematicLegacyAnimation Makinom.Schematics.SchematicLocalStartVariable Makinom.Schematics.SchematicMachineStart Makinom.Schematics.SchematicMaterial Makinom.Schematics.SchematicMaterialSelection Makinom.Schematics.SchematicMaterialSingle Makinom.Schematics.SchematicMecanimParameter Makinom.Schematics.SchematicObjectSelection Makinom.Schematics.SchematicPhysicMaterial Makinom.Schematics.SchematicPhysicMaterialSelection Makinom.Schematics.SchematicPhysicMaterialSingle Makinom.Schematics.SchematicPhysicsMaterial2D Makinom.Schematics.SchematicPhysicsMaterial2DSelection Makinom.Schematics.SchematicPhysicsMaterial2DSingle Makinom.Schematics.SchematicPrefab Makinom.Schematics.SchematicPrefabSingle Makinom.Schematics.SchematicRange Makinom.Schematics.SchematicRaycastOutputVariables Makinom.Schematics.SchematicSceneTarget Makinom.Schematics.SchematicSelectedDataChange Makinom.Schematics.SchematicSimpleVariableCondition Makinom.Schematics.SchematicSprite Makinom.Schematics.SchematicSpriteSelection Makinom.Schematics.SchematicSpriteSingle Makinom.Schematics.SchematicString Makinom.Schematics.SchematicTexture Makinom.Schematics.SchematicTextureCheck Makinom.Schematics.SchematicTextureSelection Makinom.Schematics.SchematicTextureSingle Makinom.Schematics.SchematicValueCheck Makinom.Schematics.SchematicVariableCondition Makinom.Schematics.SchematicVariableListContains Makinom.Schematics.SchematicVariableOrigin Makinom.Schematics.SchematicVariableOriginGet Makinom.Schematics.SchematicVariableOriginSet Makinom.Schematics.SchematicVariableSetter Makinom.Schematics.SchematicVector3 Makinom.Schematics.StoreAnimationDuration Makinom.Schematics.Timeline Makinom.Schematics.TimelineEvent Makinom.Schematics.TimelineObject Makinom.Schematics.TimelinePoint Makinom.SimpleChangeVariable Makinom.SimpleGameStateCondition Makinom.SimpleVariableCondition Makinom.SimpleVariableSetter Makinom.Sound Makinom.SoundForComponent Makinom.StringValue Makinom.TextFileSettings Makinom.TextFormatSettings Makinom.TextImageContent Makinom.TextImageDescriptionContent Makinom.ToggleKeySetting Makinom.TransformVector3 Makinom.TypeSorter Makinom.UI.AddCancelButton Makinom.UI.BarImage Makinom.UI.BaseHUDElement Makinom.UI.ChoiceSkin Makinom.UI.ClickHUD Makinom.UI.ControlHUD Makinom.UI.CustomChoiceSkin Makinom.UI.GUIBoxSkins Makinom.UI.HeaderTexts Makinom.UI.HUDClickAction Makinom.UI.HUDElementBounds Makinom.UI.HUDImageBounds Makinom.UI.HUDImageSettings Makinom.UI.IconSizeSetting Makinom.UI.NewUIButtonSettings Makinom.UI.NumberInputSettings Makinom.UI.TextHUD Makinom.UI.ValueBar Makinom.UI.ValueBarHUD Makinom.UnityWrapper Makinom.ValueBarImage Makinom.ValueCheck Makinom.VariableCondition Makinom.VariableSetter Makinom.Vector3Value Makinom.VisibilityCheck Makinom.YesNoChoiceButtons Makinom.BaseAssetSource< T > Makinom.BaseInputIDKeySetting Makinom.BaseMoveSetting Makinom.BaseSaveGameFileHandler Makinom.BaseTextFileHandler Makinom.BoolValue_BaseType Makinom.FloatValue_BaseType Makinom.Formulas.FormulaBool_BaseType Makinom.Formulas.FormulaFloat_BaseType Makinom.Formulas.FormulaString_BaseType Makinom.Formulas.FormulaVector3_BaseType Makinom.Schematics.MachineBaseStartVariable Makinom.Schematics.SchematicBool_BaseType Makinom.Schematics.SchematicFloat_BaseType Makinom.Schematics.SchematicString_BaseType Makinom.Schematics.SchematicVector3_BaseType Makinom.StringValue_BaseType Makinom.UI.BaseHUDElementSetting Makinom.UI.BaseHUDSetting Makinom.UI.GUIBaseLayoutSettings Makinom.Vector3Value_BaseType Makinom.Wrapper.BaseDestroySetting Makinom.Wrapper.BaseInstantiateSetting Makinom.Wrapper.BaseLoadSceneSetting Makinom.Wrapper.BaseRandomNumberSetting Makinom.BaseSettings

Public Member Functions

DataObject GetData ()
 Gets a Makinom.DataObject representing the class. More...
 
void SetData (DataObject data)
 Sets the variables of the class using a Makinom.DataObject. More...
 
void EditorAutoSetup (string fieldName)
 Called for all fields using the autoSetup option of the Makinom.EditorLayoutAttribute. More...
 

Detailed Description

XML data serialization interface. Use this if you want to serialize a class that already has a parent class or need special treatment of XML data serialization.

Member Function Documentation

◆ EditorAutoSetup()

◆ GetData()

◆ SetData()

void Makinom.IBaseData.SetData ( DataObject  data)

Sets the variables of the class using a Makinom.DataObject.

Parameters
dataMakinom.DataObject containing the data.

Implemented in Makinom.Schematics.Nodes.ClampTransformNode, Makinom.Schematics.Nodes.SmoothFollowNode, Makinom.Schematics.Nodes.CheckOnGroundNode, Makinom.Schematics.Nodes.IsVisibleNode, Makinom.Schematics.Nodes.StoreSpeedNode, Makinom.Schematics.Nodes.RigidbodyConstraintsNode, Makinom.Schematics.Nodes.CanMoveGridCellNode, Makinom.Schematics.Nodes.CheckSpeedNode, Makinom.Schematics.Nodes.ObjectBlinkVisibleNode, Makinom.Schematics.Nodes.SearchTaggedMachinesNode, Makinom.Schematics.Nodes.RigidbodyStoreVelocityNode, Makinom.Schematics.Nodes.NavMeshRemainingDistanceNode, Makinom.Schematics.Nodes.NavMeshAreaCostNode, Makinom.Schematics.Nodes.CheckTransformNode, Makinom.Schematics.Nodes.RigidbodyChangeVelocityNode, Makinom.Schematics.Nodes.StopTaggedMachineNode, Makinom.Schematics.Nodes.ObjectVisibleNode, Makinom.Schematics.Nodes.NavMeshStoreAreaCostNode, Makinom.Schematics.Nodes.IgnoreCollisionNode, Makinom.Schematics.Nodes.Vector3CheckDistanceNode, Makinom.Schematics.Nodes.RigidbodyKinematicNode, Makinom.Schematics.Nodes.StopMachineComponentNode, Makinom.Schematics.Nodes.CheckDistanceNode, Makinom.Schematics.Nodes.ChangeSpriteNode, Makinom.Schematics.Nodes.NavMeshStoreRaycastNode, Makinom.Schematics.Nodes.RigidbodyStopNode, Makinom.Schematics.Nodes.DirectionalJoystickInputNode, Makinom.Schematics.Nodes.HasTaggedMachineNode, Makinom.Schematics.Nodes.MecanimStoreParameterNode, Makinom.Schematics.Nodes.ColliderCheckTriggerNode, Makinom.Schematics.Nodes.ChangeScaleNode, Makinom.Schematics.Nodes.CreateEmptyObjectNode, Makinom.Schematics.Nodes.CheckInputIDNode, Makinom.Schematics.Nodes.CameraTargetTextureNode, Makinom.Schematics.Nodes.OrientationForkNode, Makinom.Schematics.Nodes.MoveGridCellNode, Makinom.Schematics.Nodes.RemoveMachineComponentNode, Makinom.Schematics.Nodes.NavMeshStoreClosestEdgeNode, Makinom.Schematics.Nodes.MaterialTextureForkNode, Makinom.Schematics.Nodes.MecanimGetBoneTransformNode, Makinom.Schematics.Nodes.SearchObjectsNode, Makinom.Schematics.Nodes.ColliderChangeTriggerNode, Makinom.Schematics.Nodes.AddMachineComponentNode, Makinom.Schematics.Nodes.CheckShapeNode, Makinom.Schematics.Nodes.StopMovementNode, Makinom.Schematics.Nodes.CheckOrientationNode, Makinom.Schematics.Nodes.RigidbodyExplosionForceNode, Makinom.Schematics.Nodes.MecanimAnimatorTargetNode, Makinom.Schematics.Nodes.NavMeshWarpNode, Makinom.Schematics.Nodes.CheckObjectLayerNode, Makinom.Schematics.Nodes.MecanimAnimatorUpdateNode, Makinom.Schematics.Nodes.NavMeshResumeNode, Makinom.Schematics.Nodes.LegacyStoreAnimationValueNode, Makinom.Schematics.Nodes.StartGlobalMachineNode, Makinom.Schematics.Nodes.CheckAngleNode, Makinom.Schematics.Nodes.ColliderIntersectBoundsNode, Makinom.Schematics.Nodes.MaterialTextureScaleNode, Makinom.Schematics.Nodes.SetObjectLayerNode, Makinom.Schematics.Nodes.MecanimAnimatorRebindNode, Makinom.Schematics.Nodes.CurveMoveNode, Makinom.Schematics.Nodes.NavMeshResetPathNode, Makinom.Schematics.Nodes.LegacyRemoveMixingTransformNode, Makinom.Schematics.Nodes.MountCameraNode, Makinom.Schematics.Nodes.CheckObjectNameNode, Makinom.Schematics.Nodes.AddControlComponentNode, Makinom.Schematics.Nodes.IsOnNavMeshNode, Makinom.Schematics.Nodes.LegacyAddMixingTransformNode, Makinom.Schematics.Nodes.CurveRotationNode, Makinom.Schematics.Nodes.MecanimAnimatorGetVector3Node, Makinom.Schematics.Nodes.RigidbodyPositionForceNode, Makinom.Schematics.Nodes.NavMeshIsOffMeshLinkNode, Makinom.Schematics.Nodes.SetObjectNameNode, Makinom.Schematics.Nodes.MaterialTextureOffsetNode, Makinom.Schematics.Nodes.TerrainTextureForkNode, Makinom.Schematics.Nodes.ColliderIntersectRayNode, Makinom.Schematics.Nodes.LegacyAnimationBlendModeNode, Makinom.Schematics.Nodes.StackContainsSchematicNode, Makinom.Schematics.Nodes.NavMeshCompleteOffMeshLinkNode, Makinom.Schematics.Nodes.SwapGridCellNode, Makinom.Schematics.Nodes.ShapecastNode, Makinom.Schematics.Nodes.MoveDirectionNode, Makinom.Schematics.Nodes.MachineStackCountNode, Makinom.Schematics.Nodes.LegacyAnimationWrapModeNode, Makinom.Schematics.Nodes.IsObjectNode, Makinom.Schematics.Nodes.NavMeshActivateOffMeshLinkNode, Makinom.Schematics.Nodes.MecanimAnimatorSetVector3Node, Makinom.Schematics.Nodes.ChangeSoundVolumeNode, Makinom.Schematics.Nodes.AudioReverbFilterNode, Makinom.Schematics.Nodes.ChangeTimeScaleNode, Makinom.Schematics.Nodes.RotateCameraAroundNode, Makinom.Schematics.Nodes.LegacyAnimationWeightNode, Makinom.Schematics.Nodes.NavMeshPathStatusNode, Makinom.Schematics.Nodes.ObjectExistsNode, Makinom.Schematics.Nodes.DestroyPrefabNode, Makinom.Schematics.Nodes.MaterialTextureNode, Makinom.Schematics.Nodes.ChangeTerrainAlphaMapNode, Makinom.Schematics.Nodes.MecanimAnimatorLayerWeightNode, Makinom.Schematics.Nodes.StartTaggedMachineNode, Makinom.Schematics.Nodes.SelectedGameObjectsContainNode, Makinom.Schematics.Nodes.ColliderExpandNode, Makinom.Schematics.Nodes.StoreNearestPathPointNode, Makinom.Schematics.Nodes.RigidbodyAddTorqueNode, Makinom.Schematics.Nodes.AudioSourceSettingsNode, Makinom.Schematics.Nodes.CheckFieldsNode, Makinom.Schematics.Nodes.NavMeshObstacleAvoidanceNode, Makinom.Schematics.Nodes.LegacyAnimationTimeNode, Makinom.GUIBoxSetting, Makinom.Schematics.Nodes.EmitParticlesNode, Makinom.Schematics.Nodes.RotateToNode, Makinom.Schematics.Nodes.ShakeCameraNode, Makinom.Schematics.Nodes.SetGridCellNode, Makinom.Schematics.Nodes.DestroyObjectNode, Makinom.Schematics.Nodes.RemoveSchematicFromStackNode, Makinom.Schematics.Nodes.ChangeLightModeNode, Makinom.Schematics.Nodes.SelectedGameObjectsCountNode, Makinom.Schematics.Nodes.NavMeshSetPathNode, Makinom.Schematics.Nodes.CheckAutoSaveSlotNode, Makinom.Schematics.Nodes.MecanimAnimatorFeetPivotNode, Makinom.Schematics.Nodes.LegacyAnimationSpeedNode, Makinom.Schematics.Nodes.IsPlayerNode, Makinom.Schematics.Nodes.AudioLowPassFilterNode, Makinom.Schematics.Nodes.ChangePlaybackPositionNode, Makinom.Schematics.Nodes.DontDestroyOnLoadNode, Makinom.Schematics.Nodes.ReversePathMoveNode, Makinom.Schematics.Nodes.ChangeFieldsNode, Makinom.Schematics.Nodes.NavMeshStopAgentNode, Makinom.Schematics.Nodes.MaterialColorNode, Makinom.Schematics.Nodes.MecanimAnimatorUpdateModeNode, Makinom.Schematics.Nodes.StoreFieldNode, Makinom.Schematics.Nodes.FilterSelectedGameObjectsNode, Makinom.Schematics.Nodes.InitialCameraPositionNode, Makinom.Schematics.Nodes.ChangeTerrainHeightNode, Makinom.Schematics.Nodes.SetInputKeyNode, Makinom.Schematics.Nodes.LegacyAnimationLayerNode, Makinom.Formulas.Nodes.StoreFieldNode, Makinom.Schematics.Nodes.StoreSquaredDistanceNode, Makinom.Schematics.Nodes.IsComponentEnableNode, Makinom.Schematics.Nodes.SetPlayerNode, Makinom.Schematics.Nodes.ShowFlyingTextNode, Makinom.Schematics.Nodes.NavMeshEnableAgentNode, Makinom.MoveComponentSettings, Makinom.Schematics.Nodes.CheckValueNode, Makinom.Schematics.Nodes.FillGridCellsNode, Makinom.Schematics.Nodes.AudioHighPassFilterNode, Makinom.Schematics.Nodes.AddMachineToStackNode, Makinom.Schematics.Nodes.MecanimAnimatorCullingModeNode, Makinom.Schematics.Nodes.RigidbodyAddForceNode, Makinom.Schematics.Nodes.CheckFunctionNode, Makinom.Schematics.Nodes.CheckTargetFrameRateNode, Makinom.Schematics.Nodes.LegacyAnimationCullingTypeNode, Makinom.Schematics.Nodes.SetSchematicCameraNode, Makinom.Schematics.Nodes.ChangePositionNode, Makinom.Schematics.Nodes.PausePathNode, Makinom.RotationComponentSettings, Makinom.Schematics.Nodes.StopSoundNode, Makinom.Schematics.Nodes.MecanimAnimatorSpeedNode, Makinom.Schematics.Nodes.MountObjectNode, Makinom.Schematics.Nodes.NavMeshSpeedNode, Makinom.Schematics.Nodes.AudioEchoFilterNode, Makinom.Schematics.Nodes.ChangeRotationNode, Makinom.Schematics.Nodes.EnableComponentNode, Makinom.Schematics.Nodes.IsSelectedObjectNode, Makinom.Schematics.Nodes.TransformTerrainSpaceNode, Makinom.Schematics.Nodes.SelectGameObjectsNode, Makinom.Schematics.Nodes.LegacyIsAnimationPlayingNode, Makinom.Schematics.Nodes.StoreFunctionResultNode, Makinom.Formulas.Nodes.StoreFunctionResultNode, Makinom.Schematics.Nodes.ChangeMaterialNode, Makinom.Formulas.Nodes.CheckAngleNode, Makinom.Formulas.Nodes.CheckValueNode, Makinom.Schematics.Nodes.StartMachineNode, Makinom.DialogueChoice, Makinom.Schematics.Nodes.CallFunctionNode, Makinom.Schematics.Nodes.UITextNode, Makinom.Schematics.Nodes.StoreColliderBoundsNode, Makinom.Schematics.Nodes.SynchronizeVariablesNode, Makinom.Schematics.Nodes.SelectRightObjectNode, Makinom.SaveGameMenuSettings, Makinom.Schematics.Nodes.RemoveGridCellNode, Makinom.Schematics.Nodes.RigidbodyMoveRotationNode, Makinom.Schematics.Nodes.LegacyRewindAnimationNode, Makinom.Schematics.Nodes.ChangeColorNode, Makinom.Schematics.Nodes.AudioDistortionFilterNode, Makinom.Schematics.Nodes.CheckGameTimeNode, Makinom.LoadGameChoice, Makinom.Schematics.Nodes.IsObjectActiveNode, Makinom.Schematics.Nodes.RaycastNode, Makinom.SaveGameChoice, Makinom.Schematics.Nodes.SpawnPrefabNode, Makinom.Schematics.Nodes.RemoveComponentNode, Makinom.Schematics.Nodes.IsHUDUserNode, Makinom.Reflection.FormulaCallParameter, Makinom.Reflection.CallParameter, Makinom.Schematics.Nodes.SelectLeftObjectNode, Makinom.LanguageChoice, Makinom.Schematics.Nodes.WaitForInputForkNode, Makinom.Schematics.Nodes.RotateAroundNode, Makinom.Schematics.Nodes.ChangeMusicVolumeNode, Makinom.Schematics.Nodes.IsInTerrainSpaceNode, Makinom.GUIBoxFade, Makinom.MenuSettings, Makinom.Schematics.Nodes.FollowPathNode, Makinom.UI.GUIBoxSkins, Makinom.Schematics.Nodes.EmptyNode, Makinom.Formulas.Nodes.EmptyNode, Makinom.Schematics.Nodes.PlayMecanimAnimationNode, Makinom.Schematics.Nodes.ChangeCameraPositionNode, Makinom.UI.InformationHUDSetting, Makinom.Schematics.Nodes.ChangeImageBoundsNode, Makinom.Schematics.AnimationStateMachineStartSetting, Makinom.Schematics.GlobalMachine, Makinom.Schematics.AnimationMachineStartSetting, Makinom.Schematics.Nodes.SelectNearestObjectNode, Makinom.SavePointChoice, Makinom.Schematics.Nodes.SelectedDataCountNode, Makinom.Formulas.Nodes.CheckDistanceNode, Makinom.Schematics.Nodes.PlaySoundNode, Makinom.UI.InteractionHUDSetting, Makinom.Schematics.Nodes.AudioChorusFilterNode, Makinom.BaseVariableOriginSet, Makinom.CoreSettings, Makinom.FlyingTextSettings, Makinom.Schematics.Nodes.MoveNode, Makinom.BaseVariableOriginGet, Makinom.InputIDKey, Makinom.Schematics.Nodes.SpawnPlayerNode, Makinom.UI.HUDClickAction, Makinom.InteractionSetting, Makinom.Schematics.SchematicObjectSelection, Makinom.Schematics.Nodes.CheckNetworkObjectNode, Makinom.Behaviours.RadiusComponent, Makinom.GameControlsSettings, Makinom.MoveToInteractionSettings, Makinom.Schematics.Nodes.NavMeshDestinationNode, Makinom.CameraPosition, Makinom.TextFormatSettings, Makinom.Schematics.SchematicLegacyAnimation, Makinom.MenuAudioClips, Makinom.UI.BarImage, Makinom.Schematics.Nodes.ChangeSortingLayerNode, Makinom.ObjectSelectionSetting, Makinom.UI.TooltipHUDSetting, Makinom.CheckVariableBase, Makinom.Schematics.SchematicFloat, Makinom.NewUISettings, Makinom.Formulas.FormulaCheckVariableBase, Makinom.Schematics.SchematicCheckVariableBase, Makinom.Schematics.SchematicFindObjectSetting, Makinom.HUDSetting, Makinom.AutoSaveSlotChoice, Makinom.Formulas.FormulaFloat, Makinom.FloatValue, Makinom.Schematics.Nodes.AnimationTemplateNode, Makinom.BaseImage, Makinom.Schematics.SchematicBaseImage, Makinom.Schematics.Nodes.SendMessageNode, Makinom.Schematics.Nodes.LoadSceneNode, Makinom.Schematics.SchematicMachineStart, Makinom.ChoiceIconSettings, Makinom.UI.ControlHUDSetting, Makinom.MecanimParameter, Makinom.FindObjectSetting, Makinom.Schematics.Nodes.PlayLegacyAnimationNode, Makinom.Formulas.FormulaObjectSelection, Makinom.Schematics.SchematicFadeColorSettings, Makinom.PluginSetting, Makinom.GameObjectSelection, Makinom.PortraitPosition, Makinom.ControlMachineSetting, Makinom.PoolSetting, Makinom.BaseVariableOrigin, Makinom.Schematics.Nodes.SetSelectedObjectNode, Makinom.Schematics.ChoiceLanguageContent, Makinom.PlayerSetting, Makinom.Schematics.Nodes.InColliderBoundsNode, Makinom.FlyingTextPositionSettings, Makinom.StringValue_ObjectVariableListType, Makinom.Schematics.Nodes.ActivateObjectNode, Makinom.Language, Makinom.ToggleKeySetting, Makinom.Schematics.CheckGameObjectAngle, Makinom.MusicClipSetting, Makinom.GyroscopeInputIDKeySetting, Makinom.Schematics.Nodes.CallHUDNode, Makinom.Schematics.Nodes.RigidbodyMovePositionNode, Makinom.InputKey, Makinom.Schematics.Nodes.StartMachineStackNode, Makinom.Schematics.Nodes.RotateNode, Makinom.MountSettings, Makinom.Portrait, Makinom.RangeValue, Makinom.Schematics.SchematicRange, Makinom.Schematics.Nodes.AddComponentNode, Makinom.Schematics.SchematicVector3, Makinom.Formulas.Nodes.DistanceNode, Makinom.UI.ChoiceSkin, Makinom.StringValue_ObjectVariableType, Makinom.Schematics.CheckGameObjectDistance, Makinom.Schematics.SchematicInputKeyCheck, Makinom.UI.HUDImageSettings, Makinom.UI.NewUIButtonSettings, Makinom.VariableConditionTemplate, Makinom.LanguageContent, Makinom.Schematics.SchematicPrefabSingle, Makinom.Formulas.FormulaString, Makinom.Formulas.FormulaVector3, Makinom.StringValue, Makinom.Schematics.SchematicString, Makinom.PathRotationSettings, Makinom.FloatValue_FormulaType, Makinom.BaseTypeData, Makinom.TextImageDescriptionContent, Makinom.AccelerationInputIDKeySetting, Makinom.InputKeyInputIDKeySetting, Makinom.BoolValue, Makinom.Vector3Value, Makinom.CursorChange, Makinom.ConditionalPrefab, Makinom.BaseData, Makinom.NavMeshAgentMoveSetting, Makinom.MusicChannelSetting, Makinom.FloatValue_GameObjectType, Makinom.Schematics.Nodes.IsTerrainNode, Makinom.Schematics.SchematicAudioMixerGroupSelection, Makinom.Schematics.SchematicAudioMixerSelection, Makinom.TextImageContent, Makinom.Formulas.FormulaBool, Makinom.Schematics.SchematicAudioClipSelection, Makinom.Schematics.SchematicMaterialSelection, Makinom.Schematics.SchematicPhysicMaterialSelection, Makinom.Schematics.SchematicPhysicsMaterial2DSelection, Makinom.Schematics.SchematicSpriteSelection, Makinom.Schematics.SchematicTextureSelection, Makinom.UI.InteractionHUDElement, Makinom.Schematics.SchematicSelectedDataChange, Makinom.UI.InformationHUDElement, Makinom.UI.TooltipHUDElement, Makinom.Schematics.SchematicAudioMixerGroupSingle, Makinom.Schematics.SchematicAudioMixerSingle, Makinom.Schematics.SchematicBool, Makinom.UI.ControlHUDElement, Makinom.MoveComponentSetting, Makinom.Schematics.SchematicAudioClipSingle, Makinom.Schematics.SchematicMaterialSingle, Makinom.Schematics.SchematicPhysicMaterialSingle, Makinom.Schematics.SchematicPhysicsMaterial2DSingle, Makinom.Schematics.SchematicSpriteSingle, Makinom.Schematics.SchematicTextureSingle, Makinom.UI.ClickHUD, Makinom.Sound, Makinom.Networking.NetworkPrefab, Makinom.Schematics.Nodes.ChangeMusicNode, Makinom.Vector3Value_GameObjectType, Makinom.StringValue_GameObjectNameType, Makinom.StringValue_GameObjectTagType, Makinom.Vector3Value_Vector3VariableType, and Makinom.UI.DisplayImage.